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(as of Jan 18, 2021 21:57:37 UTC – Details)



Osmo – Genius Starter Kit for iPad (New Version) – 5 Hands-On Learning Games – Ages 6-10 – Problem Solving & Creativity – STEM – (Osmo Base Included)
Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic. In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. Genius Starter kit focuses on the following game play: shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (masterpiece), counting with numbers/dice (numbers), letters, spelling & Vocabulary (words). approved by parents and teachers worldwide, used in over 30, 000 classrooms. Tag your photos on social media with #osmo magic to be featured.

Osmo STEM 901-00014 Creative Starter Kit (New Version) for iPad-Ages 5-10-Creative Drawing & Problem Solving/Early Physics Base Included
Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. creative Starter kit focuses on the following game play: travel on an adventure & solve story problems with personal drawings brought to life instantly on the I pad (Monster) along with drawing problem solving/early physics (Newton), creative drawing skills (masterpiece). approved by parents and teachers worldwide, used in over 30, 000 classrooms. tag your photos on social media with #osmomagic to be featured

Product 1: AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
Product 1: TEACHING: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words).
Product 1: WHAT’S IN THE BOX: OSMO Base for iPad, Tangram pieces, Numbers tiles, Words tiles, Stackable storage for each game & 5 Game Apps: Numbers, Tangram, Words, Newton, and Masterpiece.
Product 2: As seen on This Morning Show
Product 2: OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child’s game pieces & actions to life (No WiFi necessary for game play).
Product 2: AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
Product 2: TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad (Monster) along with drawing problem solving/early physics (Newton), creative drawing skills (Masterpiece).

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